Review – Brave Dungeon – In Search of Adventure
In Brave Dungeon you play as a nameless lonely bard who is in search of adventure. Which leads him to the dungeon, where he must clear rooms by slaying enemies and staying alive? It wouldn’t be a dungeon worth exploring if there wasn’t danger at every turn.
Brave Dungeon monsters, traps, and obstacles oh my!
The goal of the game is to clear rooms in a dungeon. Each room has a grouping of enemies, obstacles, and a set of traps. The traps shoot arrows at you constantly as long as you’re in the room. This must be done while dealing with the enemies that spawn in the room as well. Rooms are pretty open minus some obstacles, which will block your path unless destroyed.
There are a couple of problems with how these things are actually executed. First being the traps. The arrows fire out of the walls, it’s easy to avoid them because they fire at a steady pace. They pose no real challenge to the player, nor is there a real consequence for getting hit by one. Then there are the actual enemies who aside from spawning right on top of you also pose no real threat. You can easily out run them, and to make matters worse when they chase you they all group up together. This makes them all easy to kill by just kiting them around the room.
This takes us to the rooms themselves, which spawn at random upon clearing the previous room. The room choices lack variety; you can clear a room only to find that the new room is the exact same one you just cleared. There also don’t appear to be any rules that govern how rooms spawn. For instance the game has a shop; the shop itself spawns at random just as all the other rooms. The shop can even be the first room that spawns at the beginning of the game. Which would be fine if you started the game out with any gold, but that’s not the case you start the game off broke.
I wish I could say that my issues with Brave Dungeon ended there, unfortunately they don’t.
The game controls are split up between the keyboard and the mouse. The keyboard is used for movement and ability selection. While the player uses the mouse for targeting and attacking enemies, and the selected ability. The keys that you use on the keyboard are all grouped together which is great. Where this falls flat is the fact that the game offers no options what so ever to change any of the controls. It doesn’t feature support for a controller, it doesn’t even tell you what the controls are. Instead you’re left to figure that out yourself.
There are parts of Brave Dungeon where it looks like the developer put a lot of thought into the game. When you look at other parts it looks like the developer got lazy. To be honest I wasn’t impressed by Brave Dungeon, for everything the game did right it did something wrong. Aspects of the game come across as lazy and uninspired. Brave Dungeon is available now on Steam.
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