Flash vs. Substance – Dawn of Games
Video games have often been the source of debates among friends and enemies alike. Back in the late 80’s and early 90’s, it was Nintendo vs. Sega. As the times have changed so have the debates. Now debates are about Sony vs. Microsoft, console vs. PC gaming, and physical copies vs. digital. These are a few of the video game related debates that are waging across the internet. One debate that has been waged for a while now is flash vs. substance. As with most video game related debates, this one has no real right or wrong answer.
Flash vs. Substance why there can be no victor
As technology has advanced the ability to make games appear flashy. Has now become the standard practice. High capacity media allows for developers to cram more into a game then they could before. Current hardware is capable of rendering scenes. That the SNES or Genesis would’ve killed themselves trying to render.
AAA releases are now judged on how they look as well as how they play. Gamers argue over rather a game looks good, what resolution it runs at and the framerate at which it runs. I’m not saying that these things aren’t important they are. Especially when these are the aspects of games that are marketed to the consumers. When hardware and software revolve around how well something looks and is rendered. It becomes natural that these video games would be judged based on these criteria.
Selling hardware and software based on the flash so to speak. Has created a market where franchises can design a game full of flash and ignore the substance. In this case the lack of substance. When it comes to flash vs. substance, the flash aspect is winning in the AAA market.
Which is understandable. I mean we live in a market that promotes 4K gaming, virtual reality, and gaming hardware that’s promoted as the most powerful in the history of gaming. Given that information, one would have to ask what’s the point. Why have all that graphical power and not use it? Why have access to that kind of processing power, then waste it on games that look like they were designed in the 90’s? Fact is that it doesn’t make any sense, that’s why most big-name publishers don’t. That’s where the business is at right now.
Don’t start the three-count yet
It wouldn’t be fair to discuss flash vs. substance and not discuss substance. Features such as story, characters, locations, quests, and gameplay are some of the key features that give a game substance. Many genres especially role-playing games. Have built successful franchises by cramming their games full of substance.
For many older gamers especially, those that grew up in the 80’s and early 90’s. Games didn’t have flash like today’s titles do. Instead, developers had to rely on packing a title with as much substance as possible. While many of those classic titles wouldn’t be much to look at by today’s standards. Despite not having much if any flash many of these titles. Many franchises that got their start by being built around substance are still in existence to this day.
Even though flash is rather popular now it’s not cheap to design a game around it. While substance is easier and much more cost effective to incorporate into a game. In fact, many indie devs have made names for themselves not by trying to be as flashy as their AAA counterparts. But instead building their titles around substance, that offers fans a unique and fun experience.
While substance may not be as popular as flash. Being the cool friend that everyone wants to hang out with isn’t always what it’s cracked up to be. There’s something to be said about being the proven and reliable friend that everyone can depend on.
Want to know a secret…
Truth is much to many fans and trolls dismay is that when it comes to flash vs. substance. Not only do you not have to choose one over the other. Should you have a preference that’s alright as well. Because truth is that when it comes to flash vs. substance there isn’t a right or wrong choice. It’s all a matter of what you prefer as an individual. Remember that the next time that you decide to argue that one is better than the other.
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