Has Virtual Reality Found Its Footing?
If you caught any of this year’s E3 coverage you’d notice that coverage for virtual reality was on the slim side. In fact, virtual reality had less of a presence at this year’s show than it did the year before. This has been part of a growing trend when it comes to VR, which is a huge difference from the buzz surrounding the technology a few years ago.
Has virtual reality found its niche
Coverage at this year E3 was light on VR, despite that VR did suffer a blow where the home console market is concerned. The blow came from Microsoft who announced that they had no plans of bringing virtual reality to the Xbox One. So, to keep score two out of three home consoles don’t support virtual reality.
|Platform||Virtual Reality Support|
|Xbox One S||No|
|Xbox One X||No|
|PlayStation 4 Pro||Yes|
This puts high-end VR squarely in the realm of PC gaming for now, which is still better than nothing at all. Let’s be honest home consoles are meant for experiences that play out in front of us on TVs. PC gaming looks to be a better all-around fit for the in-home VR experience. Of course, there are still a few things that VR needs to work out if it’s going to continue to do anything other than limp along.
Fix what’s broken
Despite VR finding a home with the PC gaming community, the tech still suffers from a couple of major hurdles. These hurdles I feel should be what the industry focuses on fixing before moving the technology forward.
First and foremost, the price of the technology needs to come down. While a headset for a PC isn’t truly outrageous, it’s not exactly cheap either. While strides have been and are currently being made to resolve this issue. Until that happens a lot of people are going to avoid the medium simply because of the cost to get started.
The second issue that needs to be resolved with VR is the fact that it’s an experience that’s first-person. The sooner that everyone accepts this and moves on the better things will be for the medium. Not every game works as a first-person experience, so quit trying to make that happen just to diversify the VR install base.
That’s not to say that every VR game needs to be a first-person shooter, but I feel that the medium would be helped greatly by a couple of blockbuster first-person shooters. Taking genres that also work well as a first-person experience is what will take the medium to the next level.
Virtual reality has come a long way, despite the progress made with the technology it’s still not where some thought it would be just a few short years ago. However, it’s now safe to say that VR has found a home within the PC market. Now the focus needs to be on making it not only survive but to thrive in that market. Otherwise, the technology could be facing a future where it becomes an over-hyped failure.
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